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layer.h

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00001 # ifndef LAYER_H
00002 # define LAYER_H
00003 
00004 # include <neuron.h>
00005 # include <list>
00006 # include <qmessagebox.h>
00007 # include <iostream>
00008 # include <qglviewer.h>
00009 
00010 using namespace std ;
00011 using namespace qglviewer ;
00012 
00013 class Layer {
00014 private:
00015    list<Neuron*> *neurons;
00016    int id;
00017    ManipulatedFrame * frame_ ;
00018 
00019 public:
00020         Layer(int _id);
00021         
00025         int getId();
00026         list<Neuron*>* getNeurons();
00027         int getNum() ;
00028         Neuron* getNeuronFromId(int id_neur);
00029    
00033         void draw( int selected, const bool names = false ) ;
00034         void drawNeurons( int selected, const bool names = false ) ;
00035         void drawLayer( const bool names = false ) ;
00036         ManipulatedFrame * frame( int id ) ;
00037         
00041         int nbNeurons();
00042         void addNeuron(int id);
00043         void addNeuron(int id, float x, float z);
00044         void removeNeuron(int id);
00045         void removeNeurons();
00046         bool existNeuron(int id);
00047         void setNeuronsLinePos( int n, list<Neuron*>::iterator *iter, float z );
00048         void updateNeuronsPos( void ) ;
00049         
00053         void clearAxons();
00054         
00058         void resetAllValues();
00059         void resetTempValues();
00060         void forwardPropagation();
00061         void gradientBackPropagation();
00062         
00066         void description();
00067 };
00068 
00069 # endif

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